I completed this game a couple of weeks back, and have tried multiple times to fit into a review everything thats great about this game.
This game is spectacular, and very rarely do I give a game a 10/10.
I found a video review that covers almost everything thats available in game, yet STILL does not do the game justice:
Video Review by IGN
Set in the relatively near future, not much has changed with regards to technology. But an infection has spread and gone out of control in the USA and the rest of the world.
People become violent due to this fungal infection. Zombies if you like.
Everything goes into chaos, and the main character suffers a huge loss in his life in this regard.
Fast forward 15 years, and everyone is living under military quarantine zones.
Those living out-with these zones are either infected or “hunters”, scavenging on whatever they find to survive without military help, or “fireflies” – a militia like group that are intent on finding a cure and ridding the world of this disease.
One day, our main protagonist comes across a strange mission handed to him from within the quarantine zone – a delivery.
Of a little girl. To the fireflies.
Reluctantly he agrees, only to realise that this mission would change his life.
The storyline from here on is simply fantastic. Flawless. The acting is incredible, the relationship and conversations that go on between them is so real, that as the game progresses you cannot help but become empathic towards them.
And yes, there are tearjerkers, and sudden jumpy moments, and moments where you want to simply scream at the characters to GET OUTTA THE WAY.
Gameplay initially I thought was going to be a nightmare, but as I played I realised this was the best way to layout the controls.
Since everything is in realtime in this game, there are no stops. If you havent reloaded your shotgun before taking it, tough luck, good luck reloading while a clicker is running towards you.
So the layout makes quick switches relatively easy and quick.
You also carry a backpack that allows you to craft items as you go, again in real time, so make sure you’re in a safe place before you get that out.
Every detail is taken into account when playing this game. Walking silently behind an enemy may work at times if you are outdoors, might indoors when its totally quiet, good luck with that.
Crouching tends to be extra silent, as well as the amount of pressure you put on the analog stick, which dictates how fast (or slow) your character moves.
Small crumpled papers on the ground WILL MAKE NOISE if you touch them, which all adds to the excitement of this game.
I have never previously experienced such nerves playing games than I have when I played this game. There are certain aspects of the game where I literally wanted to complete simply because I was scared outta my mind.
No joke. The amount of tension that develops while you crouch around and timing your runs so that a clicker wont hear you, or aiming your bow and arrows and hoping to God you dont miss because every runner in the place will be eating you alive is just unbearable at times.
Nothing I have felt before playing any Resident Evil game, or any thriller / horror title.
And a cheeky little thing they do is that after the end of every “tense” section of the story line, your characters look out towards their intended target, say a bridge or a certain building, and comment that they’re not that far away now in an effort to make you feel better.
You never feel better until you’re actually THERE.
Magnificent. But thats no surprise coming from anyone who has played Uncharted. Naughty Dog really know their way around graphics.
So good in fact you tend to forget that you should be moving your character at times.
Injuries are so well designed that you cringe at times, as are the tears and emotions on the characters faces.
For a thriller, you’ll be on the edge of your seat 80% of the time. I made the mistake of playing this game into the early hours of the morning, and sometimes was glad that the sun was out.
During the day time, you feel relieved, but when the sun sets in game, the audio changes to a more chilling and creepy sort of tone.
Every single thing you step on resonates through the room / clearing, alerting any would be infected or soldiers.
In case you didnt know, the makers of the game, Naughty Dog, are also those who made the hugely successful “Uncharted” series. Those games went on to win game of the year awards and like.
Yeh, no joke.
The Last Of Us is easily the game of the year in my book, and Ive played a lot of games in my time.